A digital escape game to train employees: how to adapt this format to your training challenges?

Innovative and fun formats are always a hit with learners on a digital learning platform. In any case, this is what we notice on our client platforms. The more immersive and engaging a format is, the more popular it is. 

We wanted to come back to the initiative of SQLI, a European digital services group with 2,200 employees, which proposed a very original animation on its training platform… A digital Escape Game to raise awareness about recruitment and integration of people with disabilities! In this Escape Game, the situations are reversed: each level of the Escape Game takes the learner to a world where people suffering from attention deficit disorders, autism or visual impairment are in the majority. It’s up to the learner to adapt!


These initiatives are highly recommended to boost the engagement of your learners and this is confirmed when we know that SQLI observed a 280% increase in connections on the platform the week the course was published. So, how do you get hold of this magic recipe that works every time?

 

  • Identify a fun and engaging format

Learning without noticing it, isn’t it a dream? But it is possible when you learn through an entertaining format. Alexis Guillotin, Group Development and Training Manager at SQLI, testifies:

“We noticed the great success of a fun format among our teams: the digital Escape Game! It allows you to learn without realizing it, by solving riddles to move on to the next level! So we reused our existing initial content, bringing it into this new format to raise awareness among our employees while keeping the gamification aspect.”

Thus, and we have been certain of this since the creation of Coorpacademy, to make learning more impactful and make training a long-term success, the quality and originality of content is crucial.

 

2 ) Define a theme 

Cluedo, Babel Forum, police investigation… The Escape Game can take place through a multitude of different themes, it’s up to you to imagine a scenario and an adequate universe, and which will allow you to rely on it to develop the desired skills.

Of course, you are not alone! Our educational team is there to co-construct the course and imagine together the form that the Escape Game could take.

 

3) Adapt the theme to your training objective

The effectiveness of your Escape game is certainly based on the educational mechanisms linked to its fun aspect, but you must not lose sight of your objective: to train on a particular subject or skill.

In the case of the Escape game designed by SQLI, the objective was to show how the five disabilities listed (essentially non-visible disabilities) impact the daily lives and therefore the work of the people concerned. This digital Escape game was designed as part of the European Week for the Employment of People with Disabilities (EWPD), and was used to raise awareness about the recruitment and integration of people with disabilities. The pitch was as follows: “Travel aboard a ship in other dimensions where the disabilities you know are mostly shared. Practice with our simulation module to better understand the daily consequences of each of these disorders and diseases.”

 

4) The icing on the cake: an excellent communication strategy

To make your digital Escape game a real success, it is essential to promote it to your learners. To do this, there’s nothing better than to make the event a success! You can plan an event to promote the course and think about an appropriate communication plan. We recommend that you send a teasing email to your learners one week before the launch, followed by follow-up emails throughout the course. Finally, a summary email with all the steps and solutions to the Escape game puzzles, to encourage employees to finish or redo the game at their leisure.

 

 

Whether you already have a theme in mind, or a subject on which you wish to develop a course… unlike any other, we are here to guide you. The co-production of your custom Escape Game can be done in as little as 3 months for a single level Escape Game! Contact your Customer Success Manager directly to discuss this, or go to [email protected] for support.

 

And if you are not yet a Coorpacademy customer but are interested in this innovative course format, do not hesitate to contact our sales team: [email protected]

 

Summer Learning Camp: develop your general knowledge with Trivial Pursuit!

☀️ From July 26 to August 9, our Clients are participating in Summer Learning Camp 2022: a program to accompany learners’ summer by mixing puzzles, general culture and relaxation.

To begin with, we offer learners the opportunity to refine their general knowledge by answering questions on 8 Trivial Pursuit themes: Arts and Literature, Entertainment, Geography, History, Planet and Environment , Science and Nature, Sports and Leisure, Web and Technologies… and an ultimate test that will get neurons connected.

🏖 And to go along with the summer, learners can try to win a 150€ Airbnb voucher! A random drawing among the people who have earned the most stars on the Summer Learning Camp courses throughout the animation will decide the winner! To learn more, read the rules here.

But what does an online Trivial Pursuit course look like?

Of course, you can find your Trivial Pursuit courses in your course catalogue:

Let’s choose the Planet and Environment course, published this week, which will allow you to develop the new essential skill for tomorrow’s world: sustainable thinking. It looks like a classic course, like all the courses you can find in the Coorpacademy catalogue. The same interface, a Basic, Advanced, and Coach level.

As part of this pie chart, you will, on completion of the Basic level, be able to :

  1. Know a simple technique for air conditioning homes
  2. Understand the concept of the circular economy

At the end of the Advanced level, you will be able to :

  1. Know which resource is the most exploited by humans after water
  2. Master the concept of grey energy

Finally, at the end of the Coach level, you will be able to : 

  1. Understand the etymology of the word “climate”
  2. Know the plant-based alternatives to leather

Three levels, increasing levels of difficulty. So far, nothing new.

The difference with another course lies in the structure of the questions, as well as in the way the course is “validated”. Each level will “ask” you 10 general knowledge questions. There is no lesson, no video. Each correct answer earns you 4 stars (as in any other course) and you need 6 correct answers out of 10 minimum to access the next level. Here is an example of a question:

In 2016, Bertrand Piccard made the first round-the-world trip in a…

solar-powered

nuclear-powered

hydrogen-powered

 

In a solar plane! By answering a question, whether you answer correctly or not, you will have access to these two irremovable elements of the Coorpacademy pedagogy. The Key Point, and Did You Know? As in the following screenshot:

 

Now you know everything! All you have to do is play the course. And it is perhaps in this context that the expression we regularly use (playing a course, rather than following it, for the entertainment dimension we try to add to all our training content) takes on its fullest meaning. 

It’s your turn to play!

TRIVIAL PURSUIT, the associated logo, the distinctive design of the game board, trivia cards, game tokens, and scoring wedges are trademarks of Hasbro and are used with permission. © 1981, 2022 Hasbro. All Rights Reserved. Licensed by Hasbro.

Rules ” Summer Learning Camp Contest “

Article 1 : Organisation

SAS Coorpacademy France with a capital of 7700 €, hereinafter referred to as “the organiser”, whose head office is located at 4-6 Boulevard Poissonnière 75009 Paris, registered under the number RCS Paris 803 608 389, is organising a free game with no obligation to buy from 26/07/2022 to 09/08/2022 midnight (day included).

Article 2 : Participants

This free game with no obligation to buy is exclusively open to adults, people who have an account on the training platforms developed by Coorpacademy participating in the game, on the date of the start of the game, residing in metropolitan France (including Corsica) and DOM-ROM, or any other country.

Persons who do not meet the above conditions are excluded from the game, as well as members of the staff of the “Organizer”, and any person who has directly or indirectly participated in the design, implementation or management of the game, as well as their spouses and members of their families: direct ascendants and descendants or other relatives, whether or not living under their roof.

“The organizer” reserves the right to ask any participant to justify the above conditions. Any person who does not meet these conditions or refuses to justify them will be excluded from the game and will not be able, in the event of winning, to benefit from his prize.

Only one entry per person (same name, same address) is allowed. “The organizer” reserves the right to proceed with any verification to ensure compliance with this rule. Participation in the game implies full acceptance of these rules.

Article 3: Participation procedures

Participants must go to the following URL address

  • www.participating-company.coorpacademy.com

To take part in the game, the steps to follow are to connect to their training platform, provided by Coorpacademy, to go to the “Summer Learning camp” playlist and to carry out the Trivial Pursuit and Cluedo extended version courses. The competition takes place from July 26th 2022 10:00 am to August 9th 2022 11:59 pm.

During this period, each person who successfully solves Clue and reaches the end of the course will have their personal account credited with 1000 stars.

During this time, each person who successfully completes a Trivial Pursuit course and reaches the end of the course will have their personal account credited with an additional 50 stars.

During this time, each person who successfully completes the Ultimate Trivial Pursuit Course and reaches the end of the course will have their personal account credited with an additional 100 Stars.

During this period, each person who successfully completes all 9 Trivial Pursuit quizzes and reaches the end of the course will have their personal account credited with an additional 50 stars.

One person drawn from among the people with the maximum number of points will also win an Airbnb voucher worth €150. This winner will be contacted directly by email.

The winner of the Airbnb voucher agrees to accept the prize as offered, without the possibility of exchanging it for cash or other goods or services of any kind.

No communication about the game will take place outside of the persons authorized to participate.

Article 4: Prizes

The prizes at stake are distributed as follows:

  • 1st prize: Airbnb voucher (€150 incl. VAT)
    Total value: 150 € including VAT.

All expenses incurred after the game, in particular for the maintenance and use of these prizes, are entirely at the winner’s expense.

Article 5 : Designation of winners

One person, drawn on 9/07/2022 among all those who have obtained the maximum number of points, will win an Airbnb voucher worth €150

Article 6: Announcement of the winners

The winner will be informed by e-mail at the address indicated during registration for the contest.

Article 7: Delivery of prizes

The prizes will be sent to the postal address indicated by the winners in response to the e-mail announcing their victory from August 9, 2022. The prize will remain at the participant’s disposal for 15 days. After this period, it will no longer be available.

The winner agrees to accept the prize as offered without the possibility of exchange, in particular for cash, other goods or services of any kind whatsoever, or transfer of the benefit to a third person. Similarly, these prizes cannot be the subject of requests for compensation.

“The organizer” reserves the right, in the event of an event beyond its control, in particular related to its suppliers or to unforeseeable circumstances, to replace the prizes announced, by prizes of equivalent value. The winner will be informed of any changes.

Article 8: Use of participants’ personal data

The information of the participants is recorded and used by “The organizer” to memorize their participation in the contest and to allow the attribution of the prizes.

Participants may, for legitimate reasons, object to their personal data communicated in the context of this game being processed. They also have the right to object to their personal data being used for commercial prospecting purposes, outside of participation in this contest, which they may exercise as soon as their participation is registered by sending a letter to “The organizer” whose address is mentioned in Article 1.

The winner(s) authorize “The organizer” to use their contact information (name, first name) for advertising or public relations purposes, in any medium whatsoever, without this giving them any remuneration, right or advantage whatsoever, other than the awarding of their prize.

In accordance with the Data Protection Act in its latest version, as well as Regulation No. 2016/679 of the European Parliament and Council of 27 April 2016 on the protection of individuals with regard to the processing of personal data and on the free movement of such data, the participant can exercise his right to access, rectify, delete data, limit the processing, his right to data portability, his right to object, as well as his right to withdraw his consent by writing to “The organizer” whose address is mentioned in Article 1.

Article 9: Rules of the game

The rules of the game are deposited at the SELARL ACTA – PIERSON et ASSOCIES, holder of a bailiff’s office domiciled at 15 rue de Sarre BP 15126 57074 METZ Cedex 3.

The rules can be consulted on the following site

It can be sent free of charge to any person who requests it from the “Organizer”.

“The organizer” reserves the right to extend, shorten, modify or cancel the game at any time, particularly in cases of force majeure, without the participants being able to claim any compensation. The rules, modified by amendment(s), will be deposited, if necessary, with the SELARL ACTA – PIERSON et ASSOCIES, holder of a bailiff’s office domiciled at 15 rue de Sarre BP 15126 57074 METZ Cedex 3.

Article 10: Industrial and intellectual property

The reproduction, representation or exploitation of all or part of the elements making up the game, including these rules, are strictly prohibited.

All brands, logos, texts, images, videos and other distinctive signs reproduced on the site as well as on the sites to which it allows access via hypertext links, are the exclusive property of their owners and are protected as such by the provisions of the Code of Intellectual Property and this for the whole world. Their unauthorized reproduction constitutes an infringement punishable by criminal penalties.

Any unauthorized reproduction, total or partial, of these brands, logos and signs constitutes an infringement punishable by criminal penalties.

Participation in this game implies full acceptance of these rules by the participants.

Article 11 : Responsibility

The responsibility of “The organizer” could not be committed in case of force majeure or fortuitous event independent of its will.

“The organizer” cannot be held responsible for delays, losses, thefts, damage to mail, lack of legibility of stamps due to the postal services. Neither can it be held responsible and no recourse can be taken against it in the event of the occurrence of events presenting the characteristics of force majeure (strikes, bad weather, etc.) partially or totally depriving the participants of the possibility of participating in the game and/or the winners of the benefit of their winnings.

“The organizer as well as its service providers and partners can in no case be held responsible for any incidents that may occur in the use of the prizes by the beneficiaries or their guests once the winners have taken possession of them.

Similarly, the organizer, as well as its service providers and partners, cannot be held responsible for the loss or theft of the prizes by the beneficiaries once the winners have taken possession of them. Any additional cost necessary to take possession of the prizes is entirely at the expense of the winners, without the latter being able to request any compensation from “The organizer”, nor from the service providers or partners.

Article 12: Dispute & Claim

The present rules are governed by French law.

“The organizer” reserves the right to decide without appeal any difficulty that may arise regarding the interpretation or application of these rules, it being understood that no dispute will be accepted, in particular regarding the terms of the game, the results, the winnings or their receipt, one month after the end of the game. Except in the case of obvious errors, it is agreed that the information resulting from the game systems of “The organizer” have probative force in any dispute as to the elements of connection and computer processing of said information relating to the game.

Any claim must be sent within one month of the end of the game to “The Organizer”. After this date, no claim will be accepted. Participation in the game implies full acceptance of these rules.

Article 13: Agreement of proof

By express agreement between the participant and the “Organizer”, the computer systems and files of the “Organizer” will be the only evidence.

The computerized registers, kept in the computer systems of “The organizer”, in reasonable conditions of security and reliability, are considered as proof of the relations and communications between “The organizer” and the participant.

It is consequently agreed that, except for obvious errors, “The organizer” will be able to take advantage, in particular for the purposes of proof of any act, fact or omission, of the programs, data, files, recordings, operations and other elements (such as follow-up reports or other statements) of a computer or electronic nature or format or medium, established, received or stored directly or indirectly by “The organizer”, in particular in its computer systems.

The elements considered thus constitute evidence and if they are produced as means of proof by “The organizer” in any litigation or other procedure, they will be admissible, valid and opposable between the parties in the same way, under the same conditions and with the same probative force as any document which would be established, received or preserved in writing.

Operations of any kind carried out using the identifier and code allocated to a participant, following registration, are irrevocably presumed to have been carried out under the responsibility of the participant.

The deposit of these contest rules was made via the website: Reglementdejeu.com.

 

Clue, the pedagogical investigation is back!!!

Last year, we launched a learning experience based on the key elements of the mythical board game developed by Hasbro®: Clue. The learner, in the shoes of Colonel Mustard, had to solve the murder of Mr. Boddy in the Skill Island mansion, relying on a specific set of skills: cognitive bias and the art of argumentation.

 

To solve this crime, learners had to discover as many clues as possible by exploring the mansion and questioning the five suspects… who could mislead Colonel Mustard, knowingly or not! The learner’s critical thinking skills are therefore essential to unravel the truth from the false in this immersive learning experience. This skill, identified as indispensable by 2025 by the World Economic Forum, allows the learner to learn how to build rigorous reasoning in order to reach an objective, or to analyze facts in order to formulate a judgment.

 

The result? This educational innovation has been a great success. Indeed, with more than 12,000 starts, Clue: Murder on Skill Island is in the top 5 of our most consulted courses*.

 

But did the mansion really reveal all its secrets?

 

On July 26, 2022, (re)discover the educational survey that makes learners heroes of their training. On the agenda: more mystery, more secrets and more learning! 

 

(Re)immerse yourself in the skin of Colonel Mustard and return to Skill Island to lead the investigation to find the culprit of Mr. Boddy’s murder and solve the new riddles that the mansion has in store for you… filled with new secret passages and clues to be found!

 

If you haven’t yet discovered this pedagogical innovation that won an award in the “Corporate Training” category at the French Award Ceremony “Les Cas d’Or de l’Edtech” in 2021, it’s time to start investigating… or re-discover it with this new 2022 version.

 

*Based on the ranking of courses played over the period from October 2021 (Clue launch month) to June 2022. 

 

CLUEDO and HASBRO and all related trademarks and logos are trademarks of Hasbro, Inc. ©2022 Hasbro. All Rights Reserved. Licensed by Hasbro.

 

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